

Gameplay involves combat in a first person view, through the eyes of Ethan Cole. Players may either be required to move to a certain location in order to complete objectives, or at later stages, operate a stationary turret against oncoming enemies. The Player will have a team of Hazmat soldiers through the starting levels and will meet security forces on most of the floors that will not follow the player, but will just hold their position. The player's Hazmat soldiers are in fact invincible and cannot be killed unless the story demands it.
Throughout the game, players may use various weapons in order to defeat increasingly larger amounts of enemies. These weapons can be fired using one or both hands for increased firepower. Each weapon, can be used either as a melee aid, or for its intended purpose. Some weapons can also be dual weilded to increase firepower for the player.
In all cases, every weapon has two modes of firing, the first being a regular mode, while the second is a much more powerful mode of firing, (at the cost of accuracy,ammo etc.). Players may also use grenades in combat, one of a human make, and one of an alien design.
At a later stage in the game, once the player is infected, the option to turn into a mutant temporarily is obtained. Mutating offers a variety of benefits, such as increased strength, stamina, as well as the initial ability to fire health-replenishing parasites as well as the later ability to contaminate enemies, both at the cost of mutation time reduction. While in a mutant form, players can easily spot enemies, which would otherwise be cloaked to the regular human eye, albeit with a slight ocular defect.
Players can replenish health and mutagen, health either through the use of medical syringes found throughout the game or by using parasites, and mutagen by melee combat or "using" infected corpses.
A notable aspect of gameplay is the ability to scan and analyze various objects and environments. This is possible by using the scanner present on the player's suit, worn throughout the game. While using a scanner, the player has no access to weapons, apart from melee, and must switch to an available weapon in order to fight. Scanning provides detailed information on a player's surroundings, as well as combated enemies.
The scanner, when equipped, adds a translucent bar to the players HUD, which changes in color and height from light blue, to deep red. This bar indicates how near or far a player is, to a scannable clue, red when the player is very close, and blue when very far. Items which are scanned are viewable in-game, providing insight into the workings of Area 51, as well as proving necessary to unlocking secret videos made by Dr.Cray or Mr.White
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